Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Enchanted Blade

Enchanted Blade magically enhances the weapons of the party to increase the likelihood of a successful hit upon an enemy.

Spell Statistics

Level

2

Mana Cost

4

Sphere

Magic

Resistance

N/A

School

Priest
(Theology)

Type

Adventuring

Target

Party

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Enchanted Blade
Power Level 3

Spell Effects

Power Level 1
Improves To Hit by 1 For 35 Rounds

Power Level 2
Improves To Hit by 1.5 For 70 Rounds

Power Level 3
Improves To Hit by 2 For 105 Rounds

Power Level 4
Improves To Hit by 2.5 For 140 Rounds

Power Level 5
Improves To Hit by 3 For 175 Rounds

Power Level 6
Improves To Hit by 3.5 For 210 Rounds

 

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