Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Divine Trap

Divine Trap permits the caster to determine the letters of a trap on a chest.

Spell Statistics

Level

2

Mana Cost

4

Sphere

Mental

Resistance

N/A

School

Mage
(Thaumaturgy)

Psionic
(Theosophy)

Type

Non-Combat

Target

Chest

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

None

Spell Effects

Power Level 1 - 6
Power level affects the number of letters learned.

 

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