Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Cure Poison

Cure Poison extracts poisons from a single character, either removing it or reducing its duration.

Spell Statistics

Level

4

Mana Cost

8

Sphere

Air

Resistance

N/A

School

Priest
(Theology)

Alchemist
(Alchemy)

Type

Curative

Target

Party

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Cure Poison
Power Level 6

Toadstone Ring
Power Level 6

Spell Effects

Power Level 1
Reduces Poison by 5

Power Level 2
Reduces Poison by 10

Power Level 3
Reduces Poison by 15

Power Level 4
Reduces Poison by 20

Power Level 5
Reduces Poison by 25

Power Level 6
Reduces Poison by 30

 

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