Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Armor Shield

Armor Shield creates a magical shield around one person to improve physical armor.

Spell Statistics

Level

1

Mana Cost

2

Sphere

Earth

Resistance

N/A

School

Mage
(Thaumaturgy)

Type

Beneficial

Target

Ally

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Armor Shield
Power Level 2

Spell Effects

Power Level 1
Decreases AC by 1 if 0 or greater
If less than 0, set to -1 unless better

Power Level 2
Decreases AC by 2 if 0 or greater
If less than 0, set to -2 unless better

Power Level 3
Decreases AC by 3 if 0 or greater
If less than 0, set to -3 unless better

Power Level 4
Decreases AC by 4 if 0 or greater
If less than 0, set to -4 unless better

Power Level 5
Decreases AC by 5 if 0 or greater
If less than 0, set to -5 unless better

Power Level 6
Decreases AC by 6 if 0 or greater
If less than 0, set to -6 unless better

 

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