Spells

Wizardry 6's magic system is complex, especially since only specific character classes can chant each spell. Knowing who can learn what type of magic, and how powerful they need to be to cast them, can be confusing. Resistances are also not tied to their class, which means two spells in the same sphere may not have the same success.

There is also a bug with many of the Level 7 spells, making them useless. To fix this bug, download this patch.

 



Anti-Magic

Anti-Magic creates a magical barrier around a group of enemies, which may cause a spell to fizzle out of backfire. The strength of the barrier is relative to the Anti-Magic power level and the spell cast by the enemy.

Spell Statistics

Level

5

Mana Cost

7

Sphere

Magic

Resistance

N/A

School

Mage
(Thaumaturgy)

Type

Impeding

Target

Enemy Group

Can Fizzle

Yes

Can Backfire

No

 

Enchanted Items

Book of Anti-Magic
Power Level 6, Learn

Spell Effects

Random Chance for Spell Failure

Power Level 1
Lasts 2 Rounds

Power Level 2
Lasts 4 Rounds

Power Level 3
Lasts 6 Rounds

Power Level 4
Lasts 8 Rounds

Power Level 5
Lasts 10 Rounds

Power Level 6
Lasts 12 Rounds

 

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